ECLIPSE
For Beyond All Reason players

A brand-new map for every game of Beyond All Reason

Eclipse is a free launcher that sits next to BAR. Press one button and it builds a complete, balanced map in a few seconds — then plays it, offline against AI or online with other people in its own rooms. Nobody has seen the map before. Not even you.

Free to download. No Beyond All Reason yet? Eclipse downloads it for you (it is free too); if you already play, it uses your install. Eclipse is an unofficial project, not affiliated with the BAR team.

How it works

Three steps to a game nobody has played before

Download Eclipse

About 70 MB, Java included, no admin rights. One click: it installs in seconds and starts by itself.

It sets up the game

No Beyond All Reason yet? Eclipse downloads it for you (free, about 2.5 GB). Already have it? It finds your install.

Create game → Generate map → play

A few seconds later you are in a game on a map that did not exist a minute ago.

20map styles — valleys, islands, plateaus, rivers…
13biomes — snow, desert, jungle, crystal…
8×8 – 32×32map sizes, 1v1 up to 8v8 and FFA
~7 sto build a 16×16 map
The generator

Pick a format and a size. The rest is done for you.

Every map is symmetric, so both sides get the same terrain and the same resources. The defaults give you a normal BAR opening; the settings are there if you want to play with them. The terrain itself comes from the Neroxis generator that Forged Alliance Forever has used for years.

The Create game dialog with the map generator panel open, showing game format presets, players per team, teams, map size, style, symmetry, and economy settings for metal and reclaim.
The generator settings, inside Create game.

The settings

Format — 1v1, 2v2, 3v3, 4v4, 5v5, 8v8, FFA 4 or FFA 8, or set players per team and the number of teams directly. Up to 16 start positions.

Map — size from 8×8 to 32×32 with a recommendation per format, one of 20 styles (valleys, plateaus, rivers, islands, Setons-like and others) or a custom mix of terrain, biome and reclaim style, and the symmetry: mirrored, point, quad or diagonal.

Economy — how much metal the spots next to your start are worth, how rich the richest contested spot gets, whether all spots are equal, and how much reclaim is lying around.

How it keeps maps fair and playable — the details, for the curious

Both sides get the same terrain

Maps are built from a symmetry rule, not from scattered noise. The conversion to BAR keeps it: the heightmap filters, the cliff sharpening and the metal-spot merging are all symmetric.

Mirrored metal spots are worth the same

BAR metal spots differ in value, and Eclipse varies them — but only from numbers that are identical for mirrored spots. Spots that match are grouped and given the group average, so rounding cannot hand one side a richer start.

Metal is placed like a BAR map

The spots next to your start keep the standard income, so your opening is the normal one. Spots get richer with distance from every start, poorer in a crowd, and richest when lone and contested. The default range is 2.0–3.5.

Vehicles are checked

BAR vehicles climb far less than bots. The map is scaled vertically so generated ramps stay drivable while cliffs stay cliffs, and if a map is passable for bots but not for tanks the terrain is flattened in steps until they get through.

Reclaim is budgeted

Supreme Commander maps are full of reclaim and BAR maps are not, so nothing is copied over blindly: rocks and wrecks are kept up to a budget of about 600 metal per start position. Mirrored rocks are kept or dropped together, and experimental wrecks are never placed.

Trees and rocks from the game

Forests, rock fields and crystals on the crystalline worlds are the ones Beyond All Reason ships itself, placed by name. No files of the game are copied into a map, so a map stays small and is yours to share.

The map name contains the whole map. It encodes the seed, the player count, the size, the teams, the symmetry and the style. Run the same name on another computer with the same version of Eclipse and you get the same map back — in our testing, the same files down to the bytes. That is how a room can give everyone the same new map without anybody sending a 30 MB archive around.

The ground is painted by the generator: slope and height decide where rock, gravel, grass, sand or snow go, and the surface detail comes from real photographed materials (CC0 textures from ambientCG) so it holds up close. No AI-generated images. It will not match a map somebody spent a month on: the cliffs are softer, because the heightmap is upscaled from a Supreme Commander one, and nothing is placed by hand. Generation takes about 8 seconds for an 8×8, 15 for a 16×16 and around 35 for a 32×32.

A generated 16x16 map seen at an angle: a ring of orange sand around a big lake with an island in the middle, small ponds, beaches and rock outcrops.
A finished 16×16 map, rendered from its own files and lit by its own sun. Shoreline and rock are painted from the real slope.
Close up of generated mountains: rocky peaks and a raised plateau with gullies worn into their sides, standing in green grassland.
Up close: mountains worn down by simulated rain, with gullies and scree running off them.
Close up of a generated shore: a sand beach between green grass and water that darkens with depth, a rock cliff behind.
Beaches follow the distance to the water and fade into the grass; the water darkens with depth.
The launcher

Where the maps are made and played

Eclipse is a launcher for Windows and Apple Silicon Macs that sits beside your Beyond All Reason install (on a Mac it brings its own). It generates maps, keeps them in a library, and starts a game on one — offline against AI, or online in a room with other people. Your BAR settings and keybinds are left exactly as they are.

The Maps tab of Eclipse showing a generated 8 player snow map with its metal spots and geo vents drawn on it, next to a searchable map library.
The map library, with metal spots and geo vents drawn on the preview.

Your map library

Generated maps stay. The preview draws the real metal spots, geo vents and start positions with the game's own icons, and lists the map's size, player count and where each team starts. From the library you can start a game on a map, or delete it.

Every map keeps the code it was built from, so any map can be rebuilt exactly — by you, or by somebody else on another computer.

The Create game dialog with Online game and Offline skirmish options and a map list with Generate map at the top.
Create game — an online room, or an offline skirmish against AI.

Offline or online

Offline skirmish vs AI generates the map and starts BAR on this computer right away.

Online game opens a room on the Eclipse server that other people can join. The map, the game version and the engine version download by themselves while you sit in the room; you press Ready, and Eclipse starts BAR when the host starts the game.

Rooms, chat and parties

Teams with faction icons, flags and ratings, eight start-box presets or your own drawn on the minimap, votes, a public chat channel, whispers, a friends list and parties.

Replays and keybinds

Your local replays with map, date and engine version, playable in a click — and a full editor for BAR's shortcut keys with a searchable list of actions.

The official servers too

A read-only view of what is running on the official BAR servers, with one button to open BAR and join. Eclipse never asks for your BAR account.

Getting it

How to install

Five minutes, start to first game. 64-bit Windows or an Apple Silicon Mac, Java included, no administrator rights needed.

No need to install Beyond All Reason first

If the game is not on your computer, Eclipse downloads it on its first start — free, from the BAR team's own servers, about 2.5 GB — and keeps it up to date. If you already play, it finds your install and uses it as it is.

Download and run EclipseSetup.exe

Windows will warn about an unknown publisher — that is normal for a small project that has not bought a code-signing certificate, not a sign that something is wrong. Choose More info → Run anyway. It installs in a few seconds, with nothing to click through, and starts Eclipse by itself.

Download EclipseSetup.exe

On Linux? There is an untested .tar.gz build (unpack, run bar-map-launcher.sh) — if you try it, tell us how it went.

On a Mac: unpack, drag to Applications, open once

Apple Silicon Macs (M1 or later, macOS 13.3 or newer), about 135 MB. Unpack, drag Eclipse.app into Applications, then open it once through System Settings → Privacy & Security → Open Anyway (it is not notarized). Beyond All Reason has no Mac version, so there is nothing else to install: Eclipse brings its own build of the game engine, the same version Windows players run, and downloads the game itself, about 2.3 GB, before the first game.

Download for Mac

Generate a map and play it

Create game → Offline skirmish vs AI → leave ★ Generate map selected → Start skirmish.

Make an account to play with other people

Sign in to play online → Create account. Your first 90 days are free, with no card and nothing to enter. One account per person. Use a password you do not use anywhere else — the launcher's connection to the game server is not encrypted yet.

The full guide, with requirements and troubleshooting →

What it costs

Free, online play included

Everything that has to do with playing is free for everyone: the map generator, the rooms of the Eclipse server, offline games against AI and replays. Prime is optional — a way to support Eclipse.

Free

$0
  • Generate as many maps as you want
  • The map library and previews
  • Offline skirmishes against AI
  • Create games on the Eclipse server and join other people's rooms
  • A freshly generated map for every match
  • Replays and the shortcut-key editor

★ Prime

$10 / month
  • Everything on the left is the same, free
  • The gold ★ Prime badge on your name and profile in Eclipse
  • Keeps the server and the generator going
  • Unlocks nothing of the game: Beyond All Reason is free, from the BAR team
Playing is free, Prime is optional. No card and no time limit: an account is all you need to play online. Prime only adds the badge and supports the project. Check an account and get Prime on this site, or in the launcher under your name → View profile.

Questions

In one sentence: what is Eclipse?
A free launcher for Beyond All Reason that makes a brand-new, balanced map in a few seconds and lets you play it — offline against AI, or online with other people in Eclipse's own rooms.
Is it free?
Yes. Generating maps, your map library, offline games against AI, replays and playing online in the rooms of the Eclipse server are all free. Prime is an optional supporter badge for $10 a month. Beyond All Reason itself is free, from the BAR team.
Is this made by the Beyond All Reason team?
No. Eclipse is an unofficial third-party project with no affiliation to, endorsement from or connection with the Beyond All Reason team. It works with BAR; it is not part of it. BAR is free at beyondallreason.info.
Do I need Beyond All Reason installed?
No. If Beyond All Reason is not on your computer, Eclipse downloads it on its first start, from the BAR team's own servers (about 2.5 GB), and keeps it up to date. If BAR is already anywhere on your PC, Eclipse finds it and uses its engine, its downloader and its assets. On a Mac, where BAR has no version of its own, Eclipse brings its own build of the game engine and downloads the game itself.
Can I use generated maps in official BAR lobbies?
No. Official lobbies are hosted by the BAR team's autohosts, and the engine refuses to start when players' map archives do not match. Generated maps work in offline skirmishes, in games on the Eclipse server, and in private games where everybody has the same file or generates it from the same map name.
Does my BAR account or rating carry over?
No. Eclipse has its own accounts on its own server and never asks for your BAR account or password. The rating shown beside a name in a room is this server's own and is not comparable to a BAR rating. Your BAR settings, keybinds and widgets are untouched — they live in your BAR folder and Eclipse uses the same install.
Windows, Mac or Linux?
64-bit Windows with Beyond All Reason installed, or an Apple Silicon Mac (M1 or later, macOS 13.3 or newer) with nothing else to install. There is also a Linux build that has not been tested on a real Linux PC yet. The window needs at least 1280×720.
Why does Windows warn me when I run the installer?
The installer is not code-signed, so SmartScreen shows an unknown-publisher warning. Choose More info → Run anyway. What protects the download is a signature check: the installer verifies a signature over the package's hash before unpacking, and the launcher refuses any update not signed with the publisher's key.
Is my connection encrypted? What is stored?
This website, the downloads and the account page are encrypted (https). The launcher's own connection to the game server is not encrypted yet, so use a password you do not use anywhere else. Your account name, email and password live on the Eclipse server, separate from BAR; new accounts confirm their email address with a code. Whether an account has Prime is publicly visible. The public chat channel is logged so the launcher can show you the last hour when you sign in; whispers and room chat are not. Accounts and Prime are backed up daily, but it is a small server — keep nothing important only here.
Was this built with AI?
Yes. Large parts of Eclipse — the BAR export, the launcher and the server — were written with heavy help from an AI coding assistant (Claude). The map textures are placed by the exporter from slope and height, using photographed CC0 materials from ambientCG for the surface detail. No AI-generated images, models or sounds are used anywhere in Eclipse or in the maps it makes.