Open land maps for Beyond All Reason
Rolling ground, soft hills, a few plateaus. The map most games are played on.
Basic is the generator’s workhorse: open, rolling terrain with gentle slopes, the odd plateau and ridge, and metal spread across the whole map rather than bunched at the spawns. There is no single choke to hold, so the game is decided by expansion speed and by who reads the map first.
It is the style to pick when you want Beyond All Reason as most people know it — tanks and bots in the open, raids on the far metal, artillery creeping up the middle — on ground nobody has seen.
Made for: 8×8 to 32×32, 2 to 16 players, 2 teams up to FFA. Every map is mirrored, so both sides get the same ground and the same metal.
!genmap 4v4 BASIC in a room.What to build on a open land map
Ground
Vehicles do well everywhere. Bots pay for their speed on the few slopes and win the raids.
Air and sea
Air is useful but not decisive; there is no cliff line to hide behind. Rarely any water worth a shipyard.
Economy
Metal is evenly spread, so claim the middle early. Reclaim is modest: about 600 metal per start.
3 open land maps, untouched
From the gallery: one press of Generate map each, nothing edited. The name under a map rebuilds it.
A new open land map in about seven seconds
Offline, against the AI
Open Eclipse, press Create, choose Against AI, offline, pick BASIC as the style and a size. Eclipse generates the map and starts Beyond All Reason on it.
In a room
Type !genmap 4v4 BASIC (or 1v1, 2v2, 3v3) in the room chat. Everyone in the room gets the same map by name, nobody sends a file.
Change your mind
Did not like this one? Generate again. The same style gives a different map every time, and the map name brings any of them back.
Get Eclipse