Big islands maps for Beyond All Reason
A few large islands, far apart. No land route between them. Naval, with real bases.
Big Islands puts every team on its own island with open sea between them. There is no land path to the enemy, so the game is decided by what crosses water: ships, hovers, amphibious bots, transports and air.
Each island is big enough for a proper base and economy, which makes this the naval style with the most to defend.
Made for: 24×24 to 32×32, up to 16 players. Every map is mirrored, so both sides get the same ground and the same metal.
!genmap 4v4 BIG_ISLANDS in a room.What to build on a big islands map
Ground
Ground forces defend the island; they do not leave it without help.
Air and sea
Everything that crosses water. Whoever controls the sea picks where the landings happen.
Economy
Each island carries a full economy; the sea between them is reclaim and sea metal.
A new big islands map in about seven seconds
Offline, against the AI
Open Eclipse, press Create, choose Against AI, offline, pick BIG_ISLANDS as the style and a size. Eclipse generates the map and starts Beyond All Reason on it.
In a room
Type !genmap 4v4 BIG_ISLANDS (or 1v1, 2v2, 3v3) in the room chat. Everyone in the room gets the same map by name, nobody sends a file.
Change your mind
Did not like this one? Generate again. The same style gives a different map every time, and the map name brings any of them back.
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