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Map style · CENTER_LAKE

Centre lake maps for Beyond All Reason

A lake in the middle, land all round it. Ships in the middle, flanks on the shore.

Centre Lake fills the middle of the map with water and arranges the spawns around it. The shortest path between bases runs along the shore; the fastest one is across the lake.

Nobody has to build a navy, but the first shipyard changes the game: shore batteries, hovers and a few ships turn the lake from a wall into a highway.

Made for: 12×12 to 32×32, up to 16 players. Every map is mirrored, so both sides get the same ground and the same metal.

Generated 32x32 8v8 centre lake map for Beyond All Reason, green biome
A 32x32 8v8 centre lake map, straight out of the generator. Pick the style in Create, or type !genmap 4v4 CENTER_LAKE in a room.
How it plays

What to build on a centre lake map

Ground

Two long flanks around the lake; the one you ignore is the one that gets raided.

Air and sea

The lake is a hover and ship map if anybody builds them. Air crosses it in seconds.

Economy

Metal on the shore and in the backfield; a shipyard adds the lake’s reclaim and the fast route.

Straight out of the generator

2 centre lake maps, untouched

From the gallery: one press of Generate map each, nothing edited. The name under a map rebuilds it.

Generate one

A new centre lake map in about seven seconds

Offline, against the AI

Open Eclipse, press Create, choose Against AI, offline, pick CENTER_LAKE as the style and a size. Eclipse generates the map and starts Beyond All Reason on it.

In a room

Type !genmap 4v4 CENTER_LAKE (or 1v1, 2v2, 3v3) in the room chat. Everyone in the room gets the same map by name, nobody sends a file.

Change your mind

Did not like this one? Generate again. The same style gives a different map every time, and the map name brings any of them back.

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