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Map style · FLOODED

Flooded maps for Beyond All Reason

Mostly water with islands of land. A naval map where the land is what is left.

Flooded raises the water until only the high ground is left: scattered land, shallows between, and deep water around. The spawns are on what is dry.

It is the opposite of Basic: the sea is the map, and the land is where you keep your factories.

Made for: 12×12 to 32×32, up to 16 players. Every map is mirrored, so both sides get the same ground and the same metal.

Generated 20x20 2v2v2v2 flooded map for Beyond All Reason, volcanic biome
A 20x20 2v2v2v2 flooded map, straight out of the generator. Pick the style in Create, or type !genmap 4v4 FLOODED in a room.
How it plays

What to build on a flooded map

Ground

Small. Defend the dry ground; the rest is wet.

Air and sea

Ships, hovers, amphibious bots and air. All of them.

Economy

Metal on the dry patches and under the shallows; reclaim from the water.

Straight out of the generator

1 flooded map, untouched

From the gallery: one press of Generate map each, nothing edited. The name under a map rebuilds it.

Generate one

A new flooded map in about seven seconds

Offline, against the AI

Open Eclipse, press Create, choose Against AI, offline, pick FLOODED as the style and a size. Eclipse generates the map and starts Beyond All Reason on it.

In a room

Type !genmap 4v4 FLOODED (or 1v1, 2v2, 3v3) in the room chat. Everyone in the room gets the same map by name, nobody sends a file.

Change your mind

Did not like this one? Generate again. The same style gives a different map every time, and the map name brings any of them back.

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