Fractal navy maps for Beyond All Reason
Fractal terrain with the sea let in. Coasts, inlets and channels nobody planned.
Fractal Navy applies the noise-shaped terrain to a flooded map: ragged coasts, inlets, channels and islands all come out of the same noise. Some games are mostly land with a few channels; some are mostly water.
Expect to adapt. The map decides whether this is a land game with ships or a sea game with beaches.
Made for: 8×8 to 32×32, up to 16 players. Every map is mirrored, so both sides get the same ground and the same metal.
!genmap 4v4 FRACTAL_NAVY in a room.What to build on a fractal navy map
Ground
Land where the noise left it; often broken into pieces joined by shallows.
Air and sea
Ships in the channels, hovers across the shallows, air over everything.
Economy
Metal on land and in the water; the shallows are usually the richest.
2 fractal navy maps, untouched
From the gallery: one press of Generate map each, nothing edited. The name under a map rebuilds it.
A new fractal navy map in about seven seconds
Offline, against the AI
Open Eclipse, press Create, choose Against AI, offline, pick FRACTAL_NAVY as the style and a size. Eclipse generates the map and starts Beyond All Reason on it.
In a room
Type !genmap 4v4 FRACTAL_NAVY (or 1v1, 2v2, 3v3) in the room chat. Everyone in the room gets the same map by name, nobody sends a file.
Change your mind
Did not like this one? Generate again. The same style gives a different map every time, and the map name brings any of them back.
Get Eclipse