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Map style · RIVERS_AND_OCEANS

Rivers and oceans maps for Beyond All Reason

Rivers inland and sea at the edges. Land, shallows and open water in one map.

Rivers and Oceans combines the river map with a coastline: inland the rivers make crossings, at the edges the sea opens up a naval flank. It has more kinds of ground than any other style.

Mixed armies do best: tanks inland, hovers on the rivers, a few ships on the coast.

Made for: 8×8 to 32×32, up to 16 players. Every map is mirrored, so both sides get the same ground and the same metal.

Generated 8x8 1v1 rivers and oceans map for Beyond All Reason, snow biome
A 8x8 1v1 rivers and oceans map, straight out of the generator. Pick the style in Create, or type !genmap 4v4 RIVERS_AND_OCEANS in a room.
How it plays

What to build on a rivers and oceans map

Ground

Crossings inland, beaches at the edge.

Air and sea

Ships on the coast, hovers everywhere wet, air to tie it together.

Economy

Metal inland and on the coast; sea metal where there is sea.

Straight out of the generator

1 rivers and oceans map, untouched

From the gallery: one press of Generate map each, nothing edited. The name under a map rebuilds it.

Generate one

A new rivers and oceans map in about seven seconds

Offline, against the AI

Open Eclipse, press Create, choose Against AI, offline, pick RIVERS_AND_OCEANS as the style and a size. Eclipse generates the map and starts Beyond All Reason on it.

In a room

Type !genmap 4v4 RIVERS_AND_OCEANS (or 1v1, 2v2, 3v3) in the room chat. Everyone in the room gets the same map by name, nobody sends a file.

Change your mind

Did not like this one? Generate again. The same style gives a different map every time, and the map name brings any of them back.

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