Setonish maps for Beyond All Reason
Two land halves and a strait between them, in the spirit of Seton’s Clutch. Navy in the middle.
Setonish is a two-team layout in the spirit of the classic Seton’s Clutch: each team on its own half of the land, a strait of open water between them, and a land link at one end that becomes the ground front.
The team that wins the strait gets to shell the other’s back line; the team that wins the land front gets to walk in. Good teams do both.
Made for: 16×16 to 32×32, 2 teams. Every map is mirrored, so both sides get the same ground and the same metal.
!genmap 4v4 SETONISH in a room.What to build on a setonish map
Ground
One land front at the end of the strait; the rest of the coast is naval.
Air and sea
A navy map. Ships and hovers in the strait, air to spot and to kill the ships.
Economy
Each half carries a team’s economy; the strait is the reclaim.
2 setonish maps, untouched
From the gallery: one press of Generate map each, nothing edited. The name under a map rebuilds it.
A new setonish map in about seven seconds
Offline, against the AI
Open Eclipse, press Create, choose Against AI, offline, pick SETONISH as the style and a size. Eclipse generates the map and starts Beyond All Reason on it.
In a room
Type !genmap 4v4 SETONISH (or 1v1, 2v2, 3v3) in the room chat. Everyone in the room gets the same map by name, nobody sends a file.
Change your mind
Did not like this one? Generate again. The same style gives a different map every time, and the map name brings any of them back.
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